Spell
NormalContract with Exodia
Archetype:
Exodia
View:
6967
If you have all 5 of "Exodia the Forbidden One", "Right Arm of the Forbidden One", "Left Arm of the Forbidden One", "Right Leg of the Forbidden One", and "Left Leg of the Forbidden One" in your Graveyard: Special Summon 1 "Exodia Necross" from your hand.
Contract with Exodia — Power Evaluation
Final Score: 41 ± 6 · Confidence: Medium
- Intrinsic: 41 · Deck: 41 · Meta: provisional
- Primary role: Starter / Combo enabler · Secondary: Utility
Why it scores here
Contract with Exodia is a hand-only Special Summon that is live only once all five Exodia pieces are in the Graveyard, so it is a late-game conversion, not an early starter. Its value is that it turns a dead hand into one Exodia Necross body for one card, which is an even exchange with no card advantage, no interaction and no material value of its own. The deck data (71 decks, roughly 88 to 93 percent co-occurrence with the Exodia pieces) confirms it is a real, consistently played line inside Exodia builds, but that frequency reflects the archetype's requirements rather than raw power, and the 1.54 average copies show it is a narrow dead card outside that shell. The card's high-profile Exodia and archetype context does not earn points by itself.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 45 | Needs all five Exodia pieces in the Graveyard before it does anything, so it is dead in most opening hands and live only late (text; deck co-occurrence 88-93% with the pieces) (verified). |
| Combo & Conversion | 45 | Converts the hand into one Exodia Necross body, with no combo examples recorded in the evidence (text; combos_evidence empty) (inferred). |
| Resource Economy | 50 | One card in for one Special Summoned body out, with no net card advantage or GY refuel stated in the text (text) (verified). |
| Effect & Interaction | 5 | No negation, removal or hand-trap effect is present in the card text (text) (verified). |
| Material Utility | 10 | A Spell cannot serve as material, and the evidence gives no material data for the Necross it summons (text) (verified). |
| Resilience & Flexibility | 30 | A single Spell that is dead until a specific GY state is reached, so one response to it ends the line (text) (inferred). |
| Deck-Building Efficiency | 35 | Only runnable in Exodia-shaped builds and dead otherwise, with 1.54 average copies per deck (decks_evidence) (observed). |
Calculation
Weight profile: Starter / Combo enabler weights, no secondary blend (secondary Utility is minor). Intrinsic ≈ 41, Deck ≈ 41, Meta = provisional. Modifiers: self-locking restriction (-3). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Converts a dead hand into an Exodia Necross body without spending board resources
- Consistently included in Exodia decks (about 88-93% co-occurrence with the pieces in the sample)
Weaknesses
- Requires all five Exodia pieces in the Graveyard, so it is unusable early or in most hands
- No interaction, no card advantage, and no material value of its own
Counters / choke points
- Negation of the Spell in response to activation
- Any hand or GY disruption that prevents five pieces from reaching the Graveyard
Best use
Late-game Special Summon enabler in Exodia builds. Decks: Exodia. Suggested copies: 1.
Evidence & gaps
- Verified: Requires all five Exodia pieces in the Graveyard before it does anything (card text); Special Summons one Exodia Necross from hand (card text); A Spell cannot be material (card rules)
- Observed: 71 decks run it, 1.54 average copies, with 88-93% co-occurrence with the Exodia pieces (decks_evidence); 64.8% of sampled decks are gameplay type 7 (decks_evidence)
- Inferred: Late-game, hand-only conversion that is weak outside Exodia shells; Single response to the spell ends the line
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, so 3 copies assumed no usage statistics (StatisticsCard) for archetype inclusion no data on the Exodia Necross body's own strength






